I think many people were still using Natron and following Natron development but did not talk on social media, mainly because they were also working for VFX studios (small or medium). What’s your opinion on that?įrédéric: The Facebook page was still very active, and was actually the only reason I had a Facebook account (which I since closed). It might or might not have something to do with dropping News section on the website. The reason I asked the previous question is that as far as I can tell, at some point you kept producing releases, but media stopped covering your work. I had no contact with them since Alexandre left. Ren also wrote that initial “team” page.įrancois Grassard and Jean-Christophe Levet are VFX artists, and may still be working with Alexandre on his commercial project. Team, at least as per the old ‘Team’ page.)įrédéric: The communication guy (is that Ren D’vila?) was the original Natron website designer, but the web site was since totally redesigned. What happened to their involvement? (I see that Omar is still active on Facebook, although he wasn’t part of that People only said that the CLA was bad, without offering any help.Īt some point, you had a content team of three people and an online communication guy. Nobody ever said “if you dump that CLA, I’ll gladly contribute to Natron”. Has the signing of Contributor License Agreement ever been a problem (that you know of) for potential contributors?įrédéric: I don’t know. In April 2018, I already knew I would have to quit Natron a few months later. My hope was that if there were bounties, this could attract new developers, but it didn’t. Since when I started this in April 2018, no bounty has ever been offered. The fact that Alexandre still owns part of the code was due to an agreement between him and Inria during his first year on Natron.ĭid you try to find other funding sources?įrédéric: Any user can offer a bounty to solve a github issue (using bountysource, there’s a link at the bottom of every issue). Any code he produced was property of Inria, as with the code I produced. What were the conditions of Ole-André’s paid participation?įrédéric: He was paid as an engineer by Inria to work on his contribution to the Natron infrastructure (source code, build and test systems). In Dec 2017, Alexandre Gauthier left the project to start a closed-source commercial graphics software which I know nothing about. Inria still owns most of the Natron code (as it was my employer). Is that so? Why did they stop supporting it?įrédéric: Inria did not stop supporting it, since I kept maintaining Natron until I left Inria in September 2018. I think they paid for the first 12 months, then extended for at least another year. We spoke to both Alexandre and Frédéric about it.ĭevelopment of Natron was at some point paid by Inria. Now that neither original developers works for Inria or wants to continue contributing to this project, the question is: how could it have been prevented and where do we go next? Frédéric subsequently left Inria in September 2018. The personal clashes kicked in, and he left Inria in December 2017. Given that, Alexandre started working alone towards a more solid rendering engine that would become the staple of Natron 3, but says he never had the time to complete it. A lot of logic in the internal engine had to be re-written.A lot of race conditions were caused due to multi-threading.Natron had lots of memory issues when reading very long video files.To give you idea, while Alexandre was working on a private tracking plug-in requested by Inria, these things stood out: Eventually, Alexandre left Inria to work on a closed-source project (in a conversation, he said it’s not compositing-related and that he can’t disclose any details right now).įrédéric continued maintaining the project and releasing updates until August 2018, but these were mostly bugfix releases, while more serious work had to be done. At some point, the duo started developing a falling-out over things like making Natron a clone of Nuke or focusing on original work and new ideas instead. The collaboration wasn’t without its moments. For a short period of time, Ole-André Rodlie, another Inria employee, helped out. The project was sponsored by the Inria institute and worked on mostly by just two people: Alexandre Gauthier-Foichat, principal developer of the project, and Frédéric Devernay, his mentor at Inria. So given the release frequency and persistance of Natron developers, one would think we are finally getting there.
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